Question(s) for current Siege developers

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  1. #1
    Rampage (bO.o)b's Avatar
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    Question(s) for current Siege developers

    I'm making a Siege map and I'm using Wildcard's version of Siege to test before I release it.

    the question is:
    What are the notable differences between Wildcard's and Uk's current version of Siege?

    Specifically I'm concerned with sizes of buildings, ranges of defensive structures like SPs etc. The doorways are built for a certain arrangement of conts or SCs so I'd like to have it correct from the start before making it available.

    I'd hate to give it to any Siege server and have any outstanding issues...

    thanks

  2. #2
    Moderator ][X][~FLuKE~][X]['s Avatar
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    exactly the same when mapping, dont forget the pathnodes are where the RU spawns at the very beginning of a match, sure it will turn out fine.

  3. #3
    Administrator SAM's Avatar
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    What fluke said.

  4. #4
    Whicked Sick Higor's Avatar
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    When you add path nodes, just don't imitate the pathing found in most 'uK maps.
    Simply build a proper network, place nodes as far as possible from each other in straight routes and make sure all the map is reachable, as if you were mapping for CTF.

    Since RC18, the RU spawning isn't randomized, but instead it swarms using the team's core as starting point (connect the node network to the flagbase actor as well).
    ------------------------------------- * -------------------------------------

  5. #5
    Rampage (bO.o)b's Avatar
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    Cool thanks Fluke and Hig!

    Thanks SAM for letting me know Fluke isnt lying!

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