Siege 0017 suggestions - Page 4

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  1. #31
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    btw on another note on bathroomsultimate if someone open the toilet and you piston up and when it closes you can jump out (with jump boots) is that allowed?
    Normal... it was the boosters under the toliet's mover that made it not allowed... even tho the map has been fixed.
    It's a v2 bathroom map.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  2. #32
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    btw on another note on bathroomsultimate if someone open the toilet and you piston up and when it closes you can jump out (with jump boots) is that allowed?

    convict thought it wasn't allowed.
    I fixed the map one year ago, it's on Chamberly's server.

    --- Updated ---

    Quote Originally Posted by Novak View Post
    if nobody is baby-sitting the core and a protector happens to not be in place or gets killed
    That's because only a handful of Siege players understand what 'fixed defense' and 'ground controller' roles mean and assume it.
    Unfortunately the 'bot hivemind' I started making for Siege in 0013 doesn't support bot roles and don't consider players as a part of them so it can't tell players where they're needed the most, would have been a nice addition for beginners.

    --- Updated ---

    PD: Let's first try the profile before jumping into conclusions.
    I do predict that I'll make more maps viable, what may happen next can be tweaked.
    ------------------------------------- * -------------------------------------

  3. #33
    Dominating Novak's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    the emp idea sounds stupid.
    why are you trying to make nuking easier?
    Hillforts needs a jolt of something to get some play out of it. EMP on the enemy core roof would be perfect to be able to end it and make it playable unless you have a better idea.

  4. #34
    Administrator |uK|chiseller's Avatar
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    Altering siege because of one or two lousy maps isn't the best idea.

  5. #35
    Killing Spree jay2's Avatar
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    Quote Originally Posted by |uK|fleecey View Post
    exactly, there was a poll and people didn't want mine limit. Stick with it.



    It was actually pretty close.

    Unlimited mines is op, imo.
    Attached Thumbnails Attached Thumbnails 6b59e5dd4e.jpg  
    irc.globalgamers.net #codereview

  6. #36
    ~Goddess~ |uK|fleecey's Avatar
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    Quote Originally Posted by jay2 View Post


    It was actually pretty close.

    Unlimited mines is op, imo.
    close, but people voted and stick with it.

    I remember when you only needed to make mines lvl 3 and people would die on it, now its lvl 4.. so somethiong changed, don't mess with mah mines.

  7. #37
    Dominating Krikor's Avatar
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    sigh at siege

  8. #38
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    5 seconds for emp effect is way too long... think about it. Theres too much you could do to an enemy's base I would say 3 to 4 seconds would be a much better balance. Lastly altering siege because a few maps arent playable isnt the right way.

  9. #39
    Whicked Sick Chamberly's Avatar
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    There is an add-on that you can edit map without having to edit siege. Which is cool. 8)


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #40
    Dominating Novak's Avatar
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    Quote Originally Posted by |uK|B|aZe//. View Post
    5 seconds for emp effect is way too long... think about it. Theres too much you could do to an enemy's base I would say 3 to 4 seconds would be a much better balance. Lastly altering siege because a few maps arent playable isnt the right way.
    The suggestion was for Hillforts and McSwartzly only, not all maps. I don't think I was clear on that. Especially Hillforts since that map is fun but never gets played because it's 3 hours each time. I understand the slippery slope point of view, however.

    I never personally had a problem with the EMP anyway back when those changes were made. I was glad to see the nuke siren and motion alarm go. Neutron I was 50/50 on. But then again, I liked the spy suit, so you can laugh at me there. Too epic pretending to be the enemy for 3 minutes and then making a tele above their core or wherever.

    --- Updated ---

    Quote Originally Posted by Chamberly View Post
    There is an add-on that you can edit map without having to edit siege. Which is cool. 8)
    Granular siege

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