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  1. #61
    sparky's Avatar
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    I could try, but I don't want to get in to trouble using epics sounds.
    You're not making any money. It's just a silly game, they shouldn't give you any grief. Fair use? Hell, even if one day they say "Hey you, yeah, little guy we shouldn't care about, stop that" you can just stop.

  2. #62
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Like this? @skaarj_dulog @sparky
    I will try and stop them cutting each other out.

  3. #63
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    Quote Originally Posted by UT-Sniper-SJA94 View Post
    Like this? @skaarj_dulog @sparky
    I will try and stop them cutting each other out.
    I think that's perfect. Don't they cut out just like that in-game?

  4. #64
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Quote Originally Posted by sparky View Post
    I think that's perfect. Don't they cut out just like that in-game?
    I think they are the same, but I stopped the multi kills cutting out the spree sounds if you get a kill right after a spree.

    I've cut the multi kill time to 1.5 seconds from 2, I might make it 1 or 1.25 so it's harder.

  5. #65
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I've added basic hit decals, if you hit the target it will be red, otherwise it will be dark grey, they fade away more hit by hit.



    Some of the code:
    Code:
    function drawHitDecals() {
    
        var normalColor;
        var killColor;
        var startAlpha = 0.2;
        var colorChange = startAlpha / totalHitDecals;
    
        for (var i = 0; i < lastHits.length; i++) {
    
            normalColor = "rgba(0,0,0,"+(startAlpha - (colorChange * i))+")";
            killColor = "rgba(255,0,0," + (startAlpha - (colorChange * i)) + ")";
            ....
            context.strokeStyle = (lastHits[i][2] === false) ? normalColor : killColor;
            ....
            context.fillStyle = (lastHits[i][2] === false) ? normalColor : killColor;
    
        }
    }
    
    function updateHitDecals() {
    
        var newHits = [];
    
        for (var i = 0; i < lastHits.length; i++) {
    
            if(i == 0){
                newHits[i] = [x,y,bKilledBot];
            } else {
                newHits[i] = lastHits[i - 1];
            }
    
        }
        lastHits = newHits;
    
    }









    I approved the accounts on my forum, didn't see them sorry.

  6. #66
    Whicked Sick UT-Sniper-SJA94's Avatar
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    I added a leaderboard on the top left corner, it displays your score relative to the top 25 players.
    Good or bad idea?
    That's not what it's going to look like when it's done, just basic graphics for HUD atm.

  7. #67
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Just a quick video. 1080p 60fps

    Added:
    - Basic menu system,
    - Xan player skin instead of the blue egg,
    - Mini leaderboard system (already fixed the bug you can see in the video, was something really stupid -_-)

    Changed:
    - Multi kill time limit to 0.8 seconds(was 2 seconds before),
    - Speeded up the targets movement speed,
    - The targets movement now continues to loop through it's path instead of just stopping at the last path point

    Planned features:
    - Scoreboard page styled like smartDm,
    - Scoring system page,
    - Game stats,
    - Load all image, and sound files when users first opens the game, so there is no delay on the sounds when they are used during gameplay.

    Possible upcoming features:
    - Make the target dodge and jump randomly during it's movement around the map,
    - Gibbs
    - Target shoots back at you every time you shoot, it will randomly hit you.



    If you have any suggestions don't hesitate to ask.

  8. #68
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Another quick video:

  9. #69
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Very early preview of spawnkiller2 player stats, most of the basic function are done, just have to make some graphs for accuracy, kills, headshots, as well as some other stuff, then style the page.

    Bots stats are also tracked, but I have to do it differently because not everything is tracked like player data.



    Note: This is not the high scores page, that will be another completely different system.

    Progress has been slow because I've gotten addicted to modding GTA 5, I've made a few random stupid stuff just for my amusement

  10. #70
    Whicked Sick UT-Sniper-SJA94's Avatar
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    Little update video:

    There is also a little look at the player stats page.

    Gibs will be images when it's done btw.



    has typo -_- copy and paste fail.

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