RU reward experiment.

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  1. #1
    Whicked Sick Higor's Avatar
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    RU reward experiment.

    Quoting an old change.
    Will temporarily enable this until the weekend unless there's objections.
    Should deal with those frag-only kind of players and ANTIFUN practitioners, and encourage everyone to target them!.

    Quote Originally Posted by Higor View Post
    Changes from 0014 and on.

    Alternative RU reward system per kill.
    Can be enabled in SiegeGI's bEffBasedRUKill and RU reward will work like this:
    - Suicide => -50 RU, -1 to spree counter.
    - Kill => 20 + Enemy Eff/2 + Enemy Spree * 5. Enemy spree reset to 0.
    - Team Kill => Same as above, but negative, spree not reset.

    This mode encourages killing campers and high spree players while reduces the RU generated from killing walking leeches, aka noobs.
    Examples:
    - 30% eff, 2 kills = 45 RU.
    - 80% eff, 15 kills = 135 RU.

    - If a kill happens to be considered a 'supplier kill' spree count increases by 3 instead of 1, making the RU reward on said player higher.
    - Players victim of kills classified as 'supplier kill' will not lose 10 RU.
    ------------------------------------- * -------------------------------------

  2. #2
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Higor View Post
    weekend
    Man everything on weekend nowadays... just screw you. :P lol

    Gotta try this out. It's gunna b good!
    Last edited by Chamberly; 04-28-2015 at 11:30 PM.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #3
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    really? why skill in siege now?
    You are a good killer, the enemy team will get a lot of RU killing you!!!
    If a player can get easy RU with frags, this is the merit of his ability, this system makes all this ability useless! Therefore, it make up your skill in a negative way!!! The better you are, the more advantage the enemy have?

    all have strengths and weaknesses.
    Tatics, building, nuking, fraggin, attacking, leeching...

    and we need to practice to get good in each!!! If a player is a good fragger, he trainer for this (you all can have sure!!! Some many hours training combos, sniper etc alone or just against bots)
    All this hard work for what? For a new system make all this train useless by a system that transforms ability to privileges for the enemies?

    pls...
    (bad fraggers will thank you for this injustice)
    Last edited by HIGH[+]AdRiaN; 04-28-2015 at 11:34 PM.

  4. #4
    Whicked Sick Higor's Avatar
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    Never did a live test and I wonder how much RU a single player can give lol.
    It is still a sort of rubberband mechanic (bad in most cases), hence the 'experiment' thing.

    It's probably a bad thing on the %eff thing, maybe doing this only on sprees would be fairer?
    Given this thread is open for discussion (unlike the journal), this is a good place for opinions.

    **prepares turtle shell to hide in when the shitstorm begins.
    ------------------------------------- * -------------------------------------

  5. #5
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    Quote Originally Posted by Higor View Post
    It's probably a bad thing on the %eff thing, maybe doing this only on sprees would be fairer?
    yes imo

    This system will harm ALL players with "frag skills"
    sincerely, most of games i have more than 70% eff, but anybody see a problem in my game style? I trained a lot for get skills, and everyone can do this! Maybe i have good aim, but i'm not a lamer player.
    DM players really should suffer some kind of punishment (killers speed, Cannon BT GOD, Dub etc...), but many players, that play siege on right way, focusing on destroying the enemy core will be affected with this system!

    Attacker (not DMers or campers) with good aim always has high eff... Camper/DMers most of times has high eff and ultra high sprees... then, make a spree RU compensation is not SO bad, but not fair yet.

    35 + eff/4 + Spree*Spree*5 would'nt be better?

    CHIMPA - 25% eff, no spree (0)= 41 RU
    ATTAKCER - 70% eff, killing spree (1)= 56 RU
    SPEED CAMPER - 80% eff, godlike (5)= 170 RU
    Last edited by HIGH[+]AdRiaN; 04-29-2015 at 12:19 AM.

  6. #6
    Whicked Sick Higor's Avatar
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    That formula is indeed much better, will use that for 0019.
    ------------------------------------- * -------------------------------------

  7. #7
    Killing Spree jay2's Avatar
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    Poor Chimp.
    irc.globalgamers.net #codereview

  8. #8
    Killing Spree Yash's Avatar
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    Quote Originally Posted by Higor View Post
    Players victim of kills classified as 'supplier kill' will not lose 10 RU.
    Sounds good

  9. #9
    Moderator |uK|kenneth's Avatar
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  10. #10
    Dominating Krikor's Avatar
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    please dont apply this thank you

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