I haven't played at all this past month or so but from what I recall pub games usually got past the 10 min mark and once there is a super protector up offense slowed down considerably. If it's gotten worse then the balancer really needs a re-work lol.
Back to what I was saying with siege's predictable gameplay, in a nutshell it goes 1. get super pro 2. get super sup/super health 3. nuke until you win (this isn't as bad in pugs, but it's still pretty close). Every pub game I've played these past few years seems to go down that way unless it's stacked as fuck. Once you figure out siege's bag of tricks it gets repetitive. Teles are the only thing that excite me because they involve the entire team and can be good at anytime, however there usefulness depends on the map and some luck. I think the RCs argument illustrates that some people have figured out what works and when it's most effective, that's all. That doesn't mean they're incredibly good, just more perceptive and willing to learn than the usual pub crowd. I understand wanting an even playing field at all stages of the game, but until innovation is a thing again it probably won't happen. Everyone knows I'm biased towards fragging over tactics, but that's because there's nothing impressive about trans nuking, spamming mines, or using RCs, tactics that have all been done to death.
I like to talk about gameplay issues so keep em comin, no feeling hurt over here, I retired a champ and everyone can suck my nuts. Jk love u all. Sorry for tangent.