NewNet NormalWeapons bugs, problems, opinions - Page 3

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  1. #21
    Moderator TimTim's Avatar
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    @kr0m Read the instructions included with the v0.9 source. It includes the files you need which will allow you to re-assign constants. Remember to back up the original files.

  2. #22
    Killing Spree kr0m's Avatar
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    Quote Originally Posted by TimTim View Post
    @kr0m Read the instructions included with the v0.9 source. It includes the files you need which will allow you to re-assign constants. Remember to back up the original files.
    I was sure that is so easy ... hehe
    So or I'm blind or dumb must be missing something, I did not change anything in source, yep I have copy of all.
    Timmy can you write here what lines in UT.ini and what files are needed to compile in UT\System to compile, hmm ?
    White Dragons \\'


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  3. #23
    Moderator TimTim's Avatar
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    From NewNetv0.9-source.zip's README.txt file:

    Dependencies:
    - Use patch 451b to compile!
    - System/2k4Combos.u
    - System/Engine.u (modified to allow assigning of constant variables)


    Instructions for creating your own version of NewNet:

    1) Copy all files within this package to your UT directory.

    2) Make a copy of the source files and give them a new version number
    and/or name. A batch file (Copy.bat) has been included to make this
    quick and easy. Feel free to edit Copy.bat to give it a unique name.

    3) You'll need to edit the following files to match the new name/version:
    - Make.bat
    - Compress.bat
    - System/UnrealTournament.ini
    - System/MapVoteLA.ini (if applicable)
    - <Copy of NewNetUnrealv0_9>/Classes/UTPure.uc
    Note: Under DefaultProperties, you should update both ThisVer and
    NiceVer. If you've modified the actual name, update VersionStr,
    and within <Copy of NewNetWeaponsv0_9>/Classes/ST_Mutator.uc,
    you'll need to update PreFix to match the new name.

    4) Modify the source code as you see fit.

    5) I've included batch files to quickly compile your changes (Make.bat)
    and compress the new files for redirect (Compress.bat).
    To elaborate on point #1, in the zip there's System/Engine.u. That's the file you need to copy before you compile.

  4. #24
    Killing Spree kr0m's Avatar
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    Quote Originally Posted by TimTim View Post
    From NewNetv0.9-source.zip's README.txt file:

    To elaborate on point #1, in the zip there's System/Engine.u. That's the file you need to copy before you compile.
    I'm not so stupid, of course I opened the readme.txt and I did everything what was written therein :P
    LoL ridiculous, now working I just copied NN_0_9-source\Engine.u to UT\System again and once again ... and it works now lol
    Thanks, now I can do my "small changes".
    White Dragons \\'


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  5. #25
    Whicked Sick Chamberly's Avatar
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    Ah. Well I used umake.exe so I don't have to manually somehow screw up compiling stuff.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  6. #26
    Moderator TimTim's Avatar
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    Quote Originally Posted by Chamberly View Post
    Ah. Well I used umake.exe so I don't have to manually somehow screw up compiling stuff.
    You'd have to use the System/Engine.u I provided either way. It's been byte-hacked to get around limitations with the engine disallowing assigning of constants that shouldn't be constants to begin with. Without the hack, certain features within UTPure wouldn't be possible/feasible without recreating the majority of the engine.

  7. #27
    Whicked Sick Higor's Avatar
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    Quote Originally Posted by TimTim View Post
    certain features within UTPure wouldn't be possible/feasible without recreating the majority of the engine.
    Be glad the EX_Let opcode doesn't check for CPF_Const variable assignment, to be honest I would have liked it that way so that UTPure would have never seen the light of the day.... nor UScript based cheats able to replace const variables.
    ------------------------------------- * -------------------------------------

  8. #28
    Moderator TimTim's Avatar
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    Indeed. There are a ton of things that Epic could have done better back in 1999, but the fact that we're all still here because of what they created is a testament to how awesome it was. And what excites me about UT4 is that it has a much greater chance of getting things right from the beginning.

  9. #29
    Killing Spree kr0m's Avatar
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    Timmy if changed ST_shockproj, NN_shockbeam - texture and its working, but on the server when opponet use them there are defaults, so I also neeed to change them in NN_ShockProjOwnerHidden.uc, etc ?
    Last edited by kr0m; 03-23-2015 at 10:22 AM.
    White Dragons \\'


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  10. #30
    Moderator TimTim's Avatar
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    You'll most likely have to do that, but it depends on the weapon exactly. How are you changing them?

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