Feedback On CTF-ModernBathrooms - Page 2

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  1. #11
    uQwack's Avatar
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    Maps great but it has too much texture.
    And idk about the N'room.

    Gw~
    I can make you go what the QWACK!!? But not at 320-300 ping =\ with this ping am a decent playah xP
    (Copyright) uQwack~

  2. #12
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    banny, nuke room is not necessary, make normal in anyplace and defend it!
    i always make normal nuke with nuke room or not and i never lost my nukes, this in 95% of maps

  3. #13
    Whicked Sick Banny's Avatar
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    Exactly that's what siege means but if there is something available why not take advantage of it but that should not be exploitable



  4. #14
    Whicked Sick Higor's Avatar
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    LOL GRIM

    Anyways, haven't you guys heard of decoys?
    It's precisely what you do in these cases!

    Make a container or invinc nuke, close to the RC location and to a side (right for example), and make the normal nukes far and high (left side for example).
    This way the RC won't hit shit.

  5. #15
    Moderator |uK|kenneth's Avatar
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    Quote Originally Posted by HIGH[+]AdRiaN View Post
    banny, nuke room is not necessary, make normal in anyplace and defend it!
    i always make normal nuke with nuke room or not and i never lost my nukes, this in 95% of maps
    thx for saying it.

  6. #16
    Whicked Sick |uK|Grimreaper's Avatar
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    lmfao 16 nuke kills was funny i used 2000 ru for that rc haha 4 rc's to be precise
    btw personally i like the map when the lights are off it gives you a mysterious vibe
    remove the lights and keep the map dark imo


  7. #17
    Whicked Sick Shotman's Avatar
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    there is no sink hole in the sink dammit
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  8. #18
    Whicked Sick |uK|Grimreaper's Avatar
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    btw at the sinks there is yet again the same bug as in the other bathrooms versions
    there is a invisible cube wall..


  9. #19
    Dominating Disturbed//*.'s Avatar
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    Quote Originally Posted by Grimreaper View Post
    btw at the sinks there is yet again the same bug as in the other bathrooms versions
    there is a invisible cube wall..
    Yes, I can't see to get to that, i thinking its a BSP bug, Cause there is nothing on the editor that show where the Invisable brush is. I'll try to look more into it.
    Thanks

  10. #20
    Whicked Sick Higor's Avatar
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    The bathtub itself had to be made semisolid in order to keep the water on it.
    If made solid, portal errors appear and everything below the water disappears.

    The map has a shitload of BSP decorations and semisolid brushes, add to that lots of other decorative brushes that aren't precisely simple or with cojoined polygons, resulting in a dirty BSP generation.
    It can be fully fixed, with a week of dedicated work and the right tools.

    In my map, I've had to convert some BSP decorations into meshes to make the already nasty construction a bit simpler and less resource demanding.

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