NewNet NormalWeapons bugs, problems, opinions - Page 2

User Tag List

Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 43
  1. #11
    Moderator TimTim's Avatar
    Join Date
    Aug 2013
    Posts
    1,804
    Country:
    Yeah the BP handlers aren't required unless you want to use the Bonus Packs (custom skins).

  2. #12
    Killing Spree kr0m's Avatar
    Join Date
    Sep 2012
    Posts
    114
    Country:
    Quote Originally Posted by TimTim View Post
    Have you tried v0.9?

    Not sure what you mean here. If you're talking about hammer+jump bind, I don't know which older versions have this.

    You should be able to decompile any of them to get the source. The BP handlers are also really straightforward. Just decompile those, change the version number, add them to EditPackages, and compile.
    I have not tried, because I know that it will work and as I wrote earlier the best version for NW is NN 9_0_14, which I would change a little bit
    This version is easy for decompile too?

    Yes and I mean more precisely that bind Aliases[25]=(Command="getweapon ImpactHammer | Button bFire | Fire | OnRelease Jump",Alias=hjump) does not work properly, it works until version 9.6 was released.

    Good to know, so I've done, but I have no idea why this does not work (BP1Handlerv0_9_6, BP4Handlerv0_9_6\\BP1Handlerv0_9_14, BP4Handlerv0_9_14), TCow, TNali, TSkaarj, XanMK2, WarBoss - none, it does not work, all the time is just a default skin. I want to use my own skin: package.myclass where I ascribed myclass to the TMale2 and I changed only DefaultProperites @TimTim - can you help me with that small thing ?

    Quote Originally Posted by Chamberly View Post
    You know you don't have to have those BP1/4, just delete BP1, and BP4 from the NNPure entry from ut.ini and be fine without.
    I have not added them without reason, I want to use different / other skins, but it is impossible with NN :[
    White Dragons \\'


    s u p e r s h o c k r i f l e

  3. #13
    Moderator TimTim's Avatar
    Join Date
    Aug 2013
    Posts
    1,804
    Country:
    NewNetUnrealv0_9_15
    BPHandlersv0_9_15

    Not sure what to tell you about the hammer bind. I've never bothered testing it.

  4. #14
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Quote Originally Posted by kr0m View Post
    I want to use different / other skins
    You know if they aren't BP skin you can add it to the server... just a .utx and .int, add the .utx on the server and server packages and it's on.

    I never tested this tho.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #15
    Killing Spree kr0m's Avatar
    Join Date
    Sep 2012
    Posts
    114
    Country:
    Quote Originally Posted by TimTim View Post
    NewNetUnrealv0_9_15
    BPHandlersv0_9_15

    Not sure what to tell you about the hammer bind. I've never bothered testing it.
    This bind is old like UT99 is, also I did not expect from you, that you know that bind I wanted write to you is that since the release of NN_9_6 version, impacthammer jump bind working correctly.
    Thanks Timmy for these versions and pls answer me about NN_9_14 and now about NN_9_15, is possible to decompile and compile again(with my changes) or I neeed source from you? Is there an option to do this?

    Still have not tried this NN_9_15 version and BP_15, will share how it works\or if that works, also I am curious if it working for someone.

    Quote Originally Posted by Chamberly View Post
    You know if they aren't BP skin you can add it to the server... just a .utx and .int, add the .utx on the server and server packages and it's on.

    I never tested this tho.
    Yea Chamberly, but my skin doesnt need .utx or .int, there is just .u file, where like I wrote before there is changed only Default properites of that skin extends to TMale2.
    White Dragons \\'


    s u p e r s h o c k r i f l e

  6. #16
    Moderator TimTim's Avatar
    Join Date
    Aug 2013
    Posts
    1,804
    Country:
    Quote Originally Posted by kr0m View Post
    is possible to decompile and compile again(with my changes)
    Yes. After decompiling, you can use the guide I included with the official release to compile another version. You can find it in this package: NewNetv0.9-source

  7. #17
    Killing Spree kr0m's Avatar
    Join Date
    Sep 2012
    Posts
    114
    Country:
    @TimTim you was right about trying with NewNet_0_9 and I was so sure, but it doesnt work for me, same file bbPlayer.uc :
    What can I do wrong with it, hm?

    Code:
    C:\UTJAZDAA-\System>ucc make
    --------------------Core--------------------
    --------------------Engine--------------------
    --------------------Editor--------------------
    --------------------UWindow--------------------
    --------------------Fire--------------------
    --------------------IpDrv--------------------
    --------------------UWeb--------------------
    --------------------UBrowser--------------------
    --------------------UnrealShare--------------------
    --------------------UnrealI--------------------
    --------------------UMenu--------------------
    --------------------IpServer--------------------
    --------------------Botpack--------------------
    --------------------UTServerAdmin--------------------
    --------------------UTMenu--------------------
    --------------------UTBrowser--------------------
    --------------------2k4Combos--------------------
    --------------------NewNetUnrealv0_9--------------------
    Analyzing...
    Parsing PureSystem
    Parsing PurePlayer
    Parsing bbCHSpectator
    Parsing bbCHCoach
    Parsing bbPlayer
    Parsing bbTournamentMale
    Parsing bbTBoss
    Parsing bbTMale1
    Parsing bbTMale2
    Parsing bbTournamentFemale
    Parsing bbTFemale1
    Parsing bbTFemale2
    Parsing bbClientDemoSN
    Parsing NN_SpawnNotify
    Parsing PureSN
    Parsing DoubleJump
    Parsing PureClickBoard
    Parsing PureStatMutator
    Parsing UTPure
    Parsing SpecSpreeMessage
    Parsing SpecMessagePlus
    Parsing PureHitSound
    Parsing PureCTFScoreBoard
    Parsing PureAssaultScoreBoard
    Parsing PureDOMScoreBoard
    Parsing PureTeamScoreBoard
    Parsing PureLMSScoreBoard
    Parsing PureScoreBoard
    Parsing PureTeamInfo
    Parsing PureServerInfo
    Parsing PureServerInfoTeam
    Parsing PureServerInfoAS
    Parsing PureServerInfoCTF
    Parsing PureServerInfoDOM
    Parsing NewNetServer
    Parsing PureAutoPause
    Parsing PureDPS
    Parsing PureInfo
    Parsing PureStats
    Parsing NN_Teleporter
    Parsing PureFlag
    Parsing PureAssaultHUD
    Parsing PureDOMHUD
    Parsing PureCTFHUD
    Parsing PureTDMHUD
    Parsing PureDMHUD
    Parsing ModifyLoginHandler
    Parsing PureHUDHelper
    Parsing PureSuperDuperConsole
    Parsing PureSuperDuperUberConsole
    Parsing UTPureSetupScrollClient
    Parsing UTPureSetupClient
    Parsing PureLevelBase
    Compiling PureSystem
    Compiling PurePlayer
    Compiling bbCHSpectator
    Compiling bbCHCoach
    Compiling bbPlayer
    C:\ICHAAA-\NewNetUnrealv0_9\Classes\bbPlayer.uc(5786) : Error, Can't assign Cons
    t variables
    Failed due to errors.
    
    History: CompileError <- TryCompile <- FScriptCompiler::CompileScript <- (Class
    NewNetUnrealv0_9.bbPlayer, Pass 1, Line 5786) <- CompileScripts <- CompileScript
    s <- CompileScripts <- CompileScripts <- CompileScripts <- CompileScripts <- DoS
    cripts <- UEditorEngine::MakeScripts <- UMakeCommandlet::Main
    
    Exiting due to error
    White Dragons \\'


    s u p e r s h o c k r i f l e

  8. #18
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    Quote Originally Posted by kr0m View Post
    C:\ICHAAA-\NewNetUnrealv0_9\Classes\bbPlayer.uc(5786) : Error, Can't assign Const variables Failed due to errors.
    Look in that source code... oh wait, something isn't right because the line seem to be ok? O.o wtf?


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #19
    Killing Spree kr0m's Avatar
    Join Date
    Sep 2012
    Posts
    114
    Country:
    Quote Originally Posted by Chamberly View Post
    Look in that source code... oh wait, something isn't right because the line seem to be ok? O.o wtf?
    Yep 'shit happens', that is curious Chamberly lol

    //edit
    I did not change anything yet, its clear source code from TimTim
    I wonder if anyone tried to compile NewNetv0.9-source
    //
    Last edited by kr0m; 03-19-2015 at 07:44 AM.
    White Dragons \\'


    s u p e r s h o c k r i f l e

  10. #20
    Whicked Sick Chamberly's Avatar
    Join Date
    Jul 2012
    Location
    Vandora Temple
    Posts
    5,488
    Country:
    I guess it depend on what you changed in the code. I never looked at NN code fully as it seem confusing to me... : $


    http://irc.lc/globalgamers/uscript for uscript discussion.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. I need opinions Asus 144hz or Benq 144 hz
    By [R]^Osyris in forum Technical Problems
    Replies: 10
    Last Post: 04-18-2015, 09:11 PM
  2. newnet problems
    By snakeware in forum Technical Problems
    Replies: 30
    Last Post: 02-19-2015, 05:33 AM
  3. newnet bugs
    By frog in forum zp| [====] [PURE] [INSTAGIB] [UK] [====]
    Replies: 2
    Last Post: 10-23-2013, 01:23 PM
  4. Opinions
    By Trajik in forum Technical Problems
    Replies: 3
    Last Post: 02-16-2013, 07:06 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •