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  1. #11
    |2ambo's Avatar
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    I went to i4games, and it seems last time maps were added there were in Jan......and I cannot find a upload map link to save my life. Looked in the maps section, my profile section, even looked in the download section thinking there might be a upload option in there but no....its probably right in front of me but I can see it. Why do people run sites if it takes them months to do things?

    I had no time to do anything yesterday,

    @Chamberly Hey Cham, do they have readme generators on I4games, or do you have to make your own readme for your maps?
    |2Åmßõ*ŧ§*


  2. #12
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    Hey @|2ambo , if I may make one suggestion for future maps similar to this, create a KillZone at the bottom of the map instead of using the bottom of the "cube" itself. I know it's intended for instagib and shouldn't be a problem most of the time but if translocators are available the bottom can be used to hide with the flag.

    I tested the map with a few bots and at one point two of them ended up in the bottom of the map, one of them with a flag. It was impossible to find, I just got lucky and it walked up to me once. Translocator wasn't used for the bot, I think it had been shot and hit a wall and maybe got "hung up" on the way down, preventing it from dying on impact.

  3. #13
    Whicked Sick Chamberly's Avatar
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    Look here they are added almost every other day. Maps - i4Games

    To apply your maps you have to post on the forum and they'll take it up and put it in the maplist they manage.

    I don't have any readme generator, but I make my own, usually copy paste or whatever or a short readme or none at all.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  4. #14
    |2ambo's Avatar
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    Quote Originally Posted by sparky View Post
    Hey @|2ambo , if I may make one suggestion for future maps similar to this, create a KillZone at the bottom of the map instead of using the bottom of the "cube" itself. I know it's intended for instagib and shouldn't be a problem most of the time but if translocators are available the bottom can be used to hide with the flag.
    Shit! I didn't think about the translocator....dammit. I don't see how they could have made it down there, the floor floats right in the middle. Maybe the bot had extra health or something. Yeah I will add a killzone for ver2. Thanks for the tip!
    |2Åmßõ*ŧ§*


  5. #15
    sparky's Avatar
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    Quote Originally Posted by |2ambo View Post
    Shit! I didn't think about the translocator....dammit. I don't see how they could have made it down there, the floor floats right in the middle. Maybe the bot had extra health or something. Yeah I will add a killzone for ver2. Thanks for the tip!
    I'm not sure how they got there, my best guess was they were hit with a projectile such as alt ripper which sent them flying. If they hit the wall and there were any of those "invisible cracks" UT likes to stick in there sometimes and they got "stuck" on the way down, their momentum would be slowed and they could have landed on the bottom.

    Even besides the bots randomly getting there, I have seen people abuse maps like this by dropping the flag intentionally and then translocating down to wait out a match (these people suck)

  6. #16
    |2ambo's Avatar
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    Quote Originally Posted by sparky View Post
    I'm not sure how they got there, my best guess was they were hit with a projectile such as alt ripper which sent them flying. If they hit the wall and there were any of those "invisible cracks" UT likes to stick in there sometimes and they got "stuck" on the way down, their momentum would be slowed and they could have landed on the bottom.

    Even besides the bots randomly getting there, I have seen people abuse maps like this by dropping the flag intentionally and then translocating down to wait out a match (these people suck)
    I tried jumping off with full health and the keg o health, and still splatted on the ground. They must have got stuck on something like you said. I translocated down there, and you cant see anything except space. People that do stuff like that are retarded.

    Plus the killzone would make the flag return I think.

    --- Updated ---

    Quote Originally Posted by Chamberly View Post
    Look here they are added almost every other day
    Sorry Cham, maybe I should have used my glasses I thought Jun was Jan
    |2Åmßõ*ŧ§*


  7. #17
    sparky's Avatar
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    Quote Originally Posted by |2ambo View Post
    Plus the killzone would make the flag return I think.
    Correct. If you weren't wishing for the flag to return so soon, I understand. One alternative would be make the cube taller, to make the drop take longer, and the kill zone way on the bottom.


    Thinking about it, I even wonder if you could add a zone above the killzone with a very low or almost non-existent gravity, if the flag could get suspended there. I assume the player actor would too, so that wouldn't work. Or maybe it would. I think I'll test this out.

  8. #18
    |2ambo's Avatar
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    Quote Originally Posted by sparky View Post
    Correct. If you weren't wishing for the flag to return so soon, I understand. One alternative would be make the cube taller, to make the drop take longer, and the kill zone way on the bottom.


    Thinking about it, I even wonder if you could add a zone above the killzone with a very low or almost non-existent gravity, if the flag could get suspended there. I assume the player actor would too, so that wouldn't work. Or maybe it would. I think I'll test this out.
    Ive made maps before, but I dont really know that much about what everything does. If I wanna do something I usually ask someone who knows alot more than me to tell me what to do, or I try looking it up online. Ive never made a space map, so I dont really know much about killzone. There is a zone brush down on the bottom but no zone info in there. I tried with killzone but I still hit the botom, maybe it wasnt high enough. I was going to open up Face, or DiamondSword and see how they did it where when you fell off, everything starts stretching and you die. I would want the fall to last a few seconds before stretching out just to be able to look around for a sec There will be things under the floor to look at next version

    Experiment with what you want, and let me know if you think of a cool idea.

    I am by far no master mapper, in fact consider me a born again mapper. Luckily I came across Chamberly to help me with my flag problem. xoxo@Chamberly

    I remember back in my day (2001) There was a mod or mutator for the editor, that also let you physically run around in the map and drop pathnodes with a binded key while running. It sped up the process extremely, did you ever hear of that? What about a pressure zone? Would that make the distorted effect?
    |2Åmßõ*ŧ§*


  9. #19
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by |2ambo View Post
    I remember back in my day (2001) There was a mod or mutator for the editor, that also let you physically run around in the map and drop pathnodes with a binded key while running. It sped up the process extremely, did you ever hear of that? What about a pressure zone? Would that make the distorted effect?
    Holy snap. I wonder where it's at hahaha.

    Yw


    http://irc.lc/globalgamers/uscript for uscript discussion.

  10. #20
    sparky's Avatar
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    Quote Originally Posted by |2ambo View Post
    Ive made maps before, but I dont really know that much about what everything does. If I wanna do something I usually ask someone who knows alot more than me to tell me what to do, or I try looking it up online. Ive never made a space map, so I dont really know much about killzone. There is a zone brush down on the bottom but no zone info in there. I tried with killzone but I still hit the botom, maybe it wasnt high enough. I was going to open up Face, or DiamondSword and see how they did it where when you fell off, everything starts stretching and you die. I would want the fall to last a few seconds before stretching out just to be able to look around for a sec There will be things under the floor to look at next version

    Experiment with what you want, and let me know if you think of a cool idea.

    I am by far no master mapper, in fact consider me a born again mapper. Luckily I came across Chamberly to help me with my flag problem. xoxo@Chamberly

    I remember back in my day (2001) There was a mod or mutator for the editor, that also let you physically run around in the map and drop pathnodes with a binded key while running. It sped up the process extremely, did you ever hear of that? What about a pressure zone? Would that make the distorted effect?
    I'm not much of a mapper myself, but I've been tinkering over the last few months, and have learned a few things. I don't know if it's just a kill zone, or perhaps vacuum with kill/death turned on. Or just the killzone needs to be configured.

    This may provide some info about the zone properties: Legacy:ZoneInfo (UT) - Unreal Wiki

    This is the tool I think you're talking about for pathing: PathLogic

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