SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 14

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  1. #131
    Igor's Avatar
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    Quote Originally Posted by Igor View Post
    Ive seeded this to up the problem of a lack of a visual cooperation facilities in Siege...

    You've built an awesome unique playground, combined incompatible - shooter+strategy. SiegeIV has plenty of exciting features, furthermore - well ballanced. IMHO, it's nearly ideal for PUG, where each of Pros knows what and where to do.
    But in PUB there are more players of various skills, so Chat&TS become too messy and useless. Also notice simultaneous aiming, tracking Chat&TS, planning base, pointing tactical objectives.

    The question: What can we borrow from other strategy games that will help newcomers and teamleaders to learn, teach, win, so have more fun?

    I think of the INFO-TAG that players could place on map to inform teammates about their plans, needs and threats.
    This TAG will bring (1) location-specific, (2) permanent and (3) visible info. It will stimulate to share ideas, IMHO.

    Imagine scenarios:
    - Base-builders could place PleaseUpgrade-TAG on building instead of spamming messages.
    - Base-builders could place PleaseBuildSP-TAG instead of begging RU, so noobs can build and learn.
    - Attackers could TAG Hot Tele or best way to attack. ...

    Another advantage: INFO-TAG will exist in non-physical layer, so it won't interfere with existing Siege mechanics which is extremely complicated and so volatile. Recently Higor uploaded sources to github, so other contributers can help him implement detached features.

  2. #132
    Whicked Sick Higor's Avatar
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    Visual feedback has slowly become a priority lately.
    The building rules being visible on constructor, the RU gained after leeching...

    I just need to see if the damn crashes are gone!!
    ------------------------------------- * -------------------------------------

  3. #133
    Igor's Avatar
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    Quote Originally Posted by Higor View Post
    I just need to see if the damn crashes are gone!!
    Have you tested v20 yet?

  4. #134
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Igor View Post
    Have you tested v20 yet?
    This is what we need testing on. Just 2 of us not gonna really determine if it all cleared up or not. You can visit the development server as mentioned in the sig and vote for Siege freebuild and just play around and if it crash report back here.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  5. #135
    Killing Spree Yash's Avatar
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    Quote Originally Posted by Chamberly View Post
    This is what we need testing on. Just 2 of us not gonna really determine if it all cleared up or not. You can visit the development server as mentioned in the sig and vote for Siege freebuild and just play around and if it crash report back here.
    hmmmnnnnnn!!!!!!!!!!!!! I didn't even remembered the last crash of ur server chamber lol.

  6. #136
    Whicked Sick Chamberly's Avatar
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    It's not about server crash. It's about what happened last time... when clients keep crashing out.. just play on it for awhile and if you crashed out, report the log msg here or something.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  7. #137
    Igor's Avatar
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    Quote Originally Posted by Chamberly View Post
    It's not about server crash. It's about what happened last time...
    Are you talking about v20 or this problem common for all versions?
    I suppose v18 is stable - am I right? If so, the problem is with v19(20) under load (it seems stable for a single player).
    How are you going to do v20 load testing while dev server is always empty?

    Maybe invite specs idling on full PUB to play on DEV ?

  8. #138
    Whicked Sick Chamberly's Avatar
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    v0020 have improvement which we aim to go for.

    The problem about dev server being empty was no one going there anyway, everyone just play on the public... <insert million of other excuses>.

    I'd do that but not without admin's permission for 'stealing traffic' or something like that.


    http://irc.lc/globalgamers/uscript for uscript discussion.

  9. #139
    Whicked Sick Higor's Avatar
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    Something in Masteroid crashed all clients out, including mine that's running a collision hash replacement on it...
    If I were to guess... it would be a #NAN location value screwing up all physics.
    ------------------------------------- * -------------------------------------

  10. #140
    Igor's Avatar
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    Quote Originally Posted by Higor View Post
    Visual feedback has slowly become a priority lately.
    Oh, I see, you have a lot to do.
    So, Ive just made a draft implementation of this idea to realize if it worse the further efforts.
    Anyway, it was interesting to dive into UE1 for a couple days as this is my first try
    Unfortunately, beyongunreal is often offline ((

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