Known map glitches that need fixing

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  1. #1
    Dominating Novak's Avatar
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    Arrow Known map glitches that need fixing

    Was gonna post this under maps, but thought it more appropriate to put under code reviews. Let me know if it should be moved to that section.

    Wanting to address known map glitches that can be quick-fixed and have maps reloaded onto the server. Additional map fix suggestions are welcome in this thread.

    DiamondSword-4: Anytime player touches the outer wall of a base, it is an automatic suicide. Not sure how to fix this, but I'm sure someone knows. Is not the best map but gets a reasonable amount of play to warrant the change.

    uK-Beholden: Perhaps someone can support or properly direct my comment, but it seems like just about anytime someone shoots 4-6 rockets in the direction of the core that the core takes damage, albeit minimal. Does the rocket damage splash through the wall? I know it splashes off conts that are placed as barriers at the top of the steps to core. Would make sense that well-placed rocket shot to the side of core will slightly damage it. Think that this map should be slightly modified to increase spacing around the core which would increase difficulty accordingly, possibly a simliar fix Fluke made to his VortexBase map with the wall window being too close to the core for rocket splash to get through.

    Command-4: Able to make tele through window between blue and yellow bases (the BlueCommand-style bases). Fluke mentioned this as a map glitch and am suggesting it get fixed.

    I feel like there is another I am forgetting but will add it if I remember.

  2. #2
    Whicked Sick Higor's Avatar
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    As of RC16 siege supports building category expansion, as showcased on CTF-OutworldHold.
    I'd like to hijac... i mean, use this thread to suggest including special builds on certain maps as well.
    If the inclusion is done inside the map (maps we fix from now on), then it will be forced into a category.
    Otherwise, it'd require a secondary setup (external profile, to be designed into a new RC)

    Buildings that exist on the Siege code but not used:

    ContainerX - (bigger and stronger container, same heal as basic cont) (to be used in maps where containers have to be used as shields too often)
    SupplierX - (normal supplier, 2x speed, supplies weapons 2,3,4,5,9) (non-sniping maps could use one of these)
    DashPad - (not totally fixed, but kinda functional)
    AntigravityPlatform - (stand and jump higher)
    ShrinkerSuit - (do we have a map with vents? this would be ideal for it)
    SpySuit - (lol)
    HomingBeacon - (lolx2)
    NukeSiren - (we have 2 versions here, classic with huge radius and newer one with 75% radius and high up cost)
    EMP Bomb - (i'd suggest this one for simplex)
    Neutron Bomb - (to be used in open sky maps, as it seemed to be originally designed for, remember the falling bomb?)


    My first suggestion:

    Beholder -
    Turn the window into a solid brush, add ContainerX (minishield + container combos are terrible leeches in this map, this would improve defense and make game last a lil longer).
    (somebody mentioned a lag issue in this map, care to elaborate?)

  3. #3
    Moderator |uK|kenneth's Avatar
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    Since when can you shoot rockets through glass?

  4. #4
    Dominating Novak's Avatar
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    Quote Originally Posted by |uK|kenneth View Post
    Since when can you shoot rockets through glass?
    Agreed. That should be patched. Kanjar, Command-4 and Burning come to mind with rockets and ripper through glass.

    Severed, I think, told me that ripper through glass is not allowed by rule on Burning. Is this true?

  5. #5
    Whicked Sick 'Zac's Avatar
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    well, you cant really STOP this from happening. somepeople want to make glass in a hole in the wall ( the frame ) and then they put in a semisolid copy of the hole but the semisolid needs to be a tiny tiny bit of space away from touching the hole. so mainly, the glass is literally 'floating' in mid air, and that little space is enough for a thin ripper to fly through. explaination completed


  6. #6
    Whicked Sick Banny's Avatar
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    in november 4 way when u hit ripper on the top of the glass it goes to the other side.. noobs spam it for RU.. jus sayin'



  7. #7
    Dominating Novak's Avatar
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    Quote Originally Posted by 'Zac View Post
    well, you cant really STOP this from happening. somepeople want to make glass in a hole in the wall ( the frame ) and then they put in a semisolid copy of the hole but the semisolid needs to be a tiny tiny bit of space away from touching the hole. so mainly, the glass is literally 'floating' in mid air, and that little space is enough for a thin ripper to fly through. explaination completed
    Ty. Again, I believe severed told me at some point that said rippering through a window is not allowed, but feel the rules should be clarified such that rocket grenades and ripper blades through the crack in window coding is regarded the same as pulsing through a wall: simply not allowed. Warning and then ban accordingly. Could I get an admin to comment on this, please?

  8. #8
    Whicked Sick Shotman's Avatar
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    its an easy fix, just make the frame and window larger but at the same time make it not noticeable. Which I believe would fix it or put an extra/thicker window.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

  9. #9
    Whicked Sick Higor's Avatar
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    Stopping ripper thru windows is very easy, no need to use movers or anything.
    Just insert blockall actors to fill in the gaps.

  10. #10
    Whicked Sick Shotman's Avatar
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    Quote Originally Posted by K_Soze View Post
    DiamondSword-4: Anytime player touches the outer wall of a base, it is an automatic suicide. Not sure how to fix this, but I'm sure someone knows. Is not the best map but gets a reasonable amount of play to warrant the change.
    I don't know how it was change but i remember the original 4 way did not have an issue.


    Also can i suggest 1-2 more routes for Command (idk what version) to get into the enemy base? Because it gets insane and almost impossible to go through middle.
    "What's Yours Is Mine" Garret Thief (2013)
    Roberto Gómez Bolaños "Chespirito" fue si querer queriendo. You'll be missed.

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