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  1. #221
    Whicked Sick HIGH[+]AdRiaN's Avatar
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    im glad im not playing... pc cant run UT!!!!! LOL

    i think would just get angry with these bugs


    @|uK|kenneth, this bug is really old, and happen with all weapons

  2. #222
    Moderator ][X][~FLuKE~][X]['s Avatar
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    only issue i have is after i run out of ammo on any weapon the constructor auto selects which is a pain if it is set on a build and i end up building something in the middle of a firefight, cant you set it to lower priority? its as if it mimics above warhead launcher.

    The other thing as already stated, the nuke siren...3k? really? seems a ridiculously high change for something so important, bases are nuked before you even get to 3k RU, just curious why that was increased?

  3. #223
    Moderator |uK|kenneth's Avatar
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    rofl idk about you guys but since its 3k ime not making the nuke siren anymore 3k is just stupid.

  4. #224
    Moderator .seVered.]['s Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    only issue i have is after i run out of ammo on any weapon the constructor auto selects which is a pain if it is set on a build and i end up building something in the middle of a firefight, cant you set it to lower priority? its as if it mimics above warhead launcher.
    Ya, and I have a similar problem with the special weapons, for example

    Getweapon sgPulseGun | Getweapon zp_ShockRifle | GetWeapon SiegeInstaGibRifle

    will switch to the Insta if I have it, but when it runs out of ammo, it won't switch to the normal shock.. is that something to do with the WeaponPriority or something?

  5. #225
    Moderator ][X][~FLuKE~][X]['s Avatar
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    i wouldnt think so, what weapon does it auto switch to?

    open your user.ini and look at weaponpriority and see if zp_shockrifle comes directly before siegeinstagibrifle, if it does then yes, you have a problem, but if they are not close then thats why, on mine the constructor was higher than warheadlauncher so i switched it with chainsaw which i am hoping will solve my problem.

    unfortunately there are a lot of weapon mods that add priority lists and it can get messed up.

    3k RU for nuke siren is ridiculous, i would accept 3k for invincible nuke and nuke siren to stay normal 1200 or 1500 max, hardly anyone will build it at that price, i dont even get why that one was changed, all its doing is pissing people off and wrecking the games. just my 2c on that one function, not knocking the work higor does as a whole, after all, i assume its only a default property anyway that could be changed via .ini?

  6. #226
    Moderator .seVered.]['s Avatar
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    Seems that weaponPriority has NO effect in siege. Here is my Weapon depletion order vs. my Priority list. I noticed there are a couple of "strange" entries, which I changed and had NO EFFECT on depletion switching order.

    Switching Order after depletion: I started with the enforcer.
    zp_Enforcer
    UT_FlakCannon
    zp_ShockRifle
    UT_BioRifle
    Ripper
    SniperRifle
    UT_Eightball
    sgMinigun
    sgPulseGun
    ImpactHammer

    [Engine.PlayerPawn]
    WeaponPriority[0]=Translocator
    WeaponPriority[1]=WarheadLauncher
    WeaponPriority[2]=SuperShockRifle
    WeaponPriority[3]=Chainsaw
    WeaponPriority[4]=ImpactHammer
    WeaponPriority[5]=enforcer
    WeaponPriority[6]=doubleenforcer
    WeaponPriority[7]=SniperRifle
    WeaponPriority[8]=ripper
    WeaponPriority[9]=UT_Biorifle
    WeaponPriority[10]=ShockRifle
    WeaponPriority[11]=pulsegunTIW
    WeaponPriority[12]=PulseGun
    WeaponPriority[13]=Minigun2TIW
    WeaponPriority[14]=UT_Eightball
    WeaponPriority[14]=minigun2
    WeaponPriority[15]=UT_FlakCannon
    WeaponPriority[16]=None

    so I changed it to this:

    [Engine.PlayerPawn]
    WeaponPriority[0]=Translocator
    WeaponPriority[1]=WarheadLauncher
    WeaponPriority[2]=Chainsaw
    WeaponPriority[3]=Ripper
    WeaponPriority[4]=sgMinigun
    WeaponPriority[5]=UT_BioRifle
    WeaponPriority[6]=sgPulseGun
    WeaponPriority[7]=zp_Enforcer
    WeaponPriority[8]=UT_FlakCannon
    WeaponPriority[9]=UT_Eightball
    WeaponPriority[10]=SniperRifle
    WeaponPriority[11]=ImpactHammer
    WeaponPriority[12]=zp_ShockRifle

    Now all it does when a weapon deplete's is switch to the ImpactHammer. Any idea why?

  7. #227
    Moderator ][X][~FLuKE~][X]['s Avatar
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    reverse the order, 0 is lowest priority. swap impact hammer with WarheadLauncher

    this is mine (mixed with naliweapons3)

    WeaponPriority[0]=Translocator
    WeaponPriority[1]=MegatonDecoder
    WeaponPriority[2]=sgConstructor
    WeaponPriority[3]=ImpactHammer
    WeaponPriority[4]=enforcer
    WeaponPriority[5]=ut_biorifle
    WeaponPriority[6]=ShockRifle
    WeaponPriority[7]=SuperShockRifle
    WeaponPriority[8]=PulseGun
    WeaponPriority[9]=SniperRifle
    WeaponPriority[10]=ripper
    WeaponPriority[11]=minigun2
    WeaponPriority[12]=UT_FlakCannon
    WeaponPriority[13]=UT_Eightball
    WeaponPriority[14]=WarheadLauncher
    WeaponPriority[15]=MegaTon
    WeaponPriority[16]=Ionizer
    WeaponPriority[17]=NuclearLauncherLevelE
    WeaponPriority[18]=NuclearLauncherLevelD
    WeaponPriority[19]=UltimaProtos
    WeaponPriority[20]=CybotLauncher
    WeaponPriority[21]=NuclearLauncherLevelB
    WeaponPriority[22]=NuclearLauncherLevelA
    WeaponPriority[23]=TheExecutioner
    WeaponPriority[24]=FlameTracker
    WeaponPriority[25]=WRE
    WeaponPriority[26]=BoltRifle
    WeaponPriority[27]=Freezer
    WeaponPriority[28]=Vulcan
    WeaponPriority[29]=MultiMissile
    WeaponPriority[30]=NuclearLauncherLevelC
    WeaponPriority[31]=Graviton
    WeaponPriority[32]=TheMiner
    WeaponPriority[33]=IRPR
    WeaponPriority[34]=SuperBoltRifle
    WeaponPriority[35]=ChainSaw
    WeaponPriority[36]=sgEnforcer
    WeaponPriority[37]=HyperLeecher
    WeaponPriority[38]=FlameThrower
    WeaponPriority[39]=CherryBomb
    WeaponPriority[40]=bonebar
    WeaponPriority[41]=SiegeInstaGibRifle
    WeaponPriority[42]=AsmdPulseRifle
    WeaponPriority[43]=LDSniperRifle
    WeaponPriority[44]=doubleenforcer
    WeaponPriority[45]=FlakCannon
    WeaponPriority[46]=sgMinigun
    WeaponPriority[47]=sgNukeLauncher
    WeaponPriority[48]=ZP_Sniperrifle
    WeaponPriority[49]=ZP_SuperShockRifle


    i swapped around sgconsructor and chainsaw, fixed my problem.

  8. #228
    Rampage Neff's Avatar
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    Super Container is really hard to keep alive on blackriver if the other team has the mountain.

    I built 3 containers inside of a super container against the wall, next to the door super container and then a minishield and it wasn't enough to stop all the rippers.
    Quote Originally Posted by .se\/ered.][ View Post
    OMG.. Never let anyone tell you to drop your firewall! Might as well drop you Pants and bend over!

  9. #229
    Whicked Sick Higor's Avatar
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    Blackriver is a case apart, in this game I was playing (the one that lasted 1 hour with cores on 2-98 overtime...), Uchi's team had another SC behind this one healing it and I only managed to destroy it with a sniper + supplier + teammates in the mountain.
    I would personally build a the SC not so exposed, then a Forcefield in front of it, 4 or 5 containers below (lower hall) to keep it alive.
    ------------------------------------- * -------------------------------------

  10. #230
    Moderator ][X][~FLuKE~][X]['s Avatar
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    @Higor would it be possible to speed up the switch anim of the constructor, seems very slow when switching to it as in the select anim to still anim. (switching from a weapon to constructor i mean) maybe cut out a few frames in between the start and end

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