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Thread: CTF-Cornetto

  1. #11
    Vego's Avatar
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    yeah I saw that one, some of the submissions are unbelievably high quality, hopefully well get some great fun maps out of it.
    I dont plan on submitting this one but maybe if i get a good idea for a map.

    also how do you make those @<username> links?
    Last edited by Vego; 01-28-2014 at 03:59 PM.

  2. #12
    Whicked Sick Chamberly's Avatar
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    Quote Originally Posted by Vego View Post
    also how do you make those @<username> links?
    Just type @ and then add the correct username.
    For example:
    @SAM


    http://irc.lc/globalgamers/uscript for uscript discussion.

  3. #13
    Moderator |uK|kenneth's Avatar
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    sam is the easiest one to tag

  4. #14
    Whicked Sick Higor's Avatar
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    Full sail ahead!
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    The file's had some filtering to remove unneeded properties and LevelInfo actor, all paths also have bCollideWhenPlacing set to False so they are placed without getting moved by the editor.

    Remove all actors of these classes:
    - DefensePoint
    - PathNode
    - LiftExit

    Import T3D file INTO the map (like merging) and rebuild pathing once done.


    Contents:
    - 2 AlternatePath actors on the upper corridor, makes bots run the flag using said alternate route.
    - DefensePoint actors face the entrance now.
    - Translocator pathing near the flag.
    - Kicker pathing (works best on BotZ).
    - Covered unpathed zones.
    - PathNode count reduced to less than half.

    https://dl.dropboxusercontent.com/u/...oPath.t3d?dl=1
    ------------------------------------- * -------------------------------------

  5. #15
    Vego's Avatar
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    Awesome! will put it together later.

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