CTF-Lucius[SIEGED] - Page 3

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  1. #21
    Whicked Sick SilverWing's Avatar
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    Dam Sam Breaking a record of how long a map takes to be uploaded to the server!!!!


  2. #22
    Whicked Sick 'Zac's Avatar
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    Quote Originally Posted by |uK|B|aZe//. View Post
    we didnt wanna lucius to be ruined >;'(

    what is with your avatar @|uK|chiseller
    lol at least my map made it to a league and got played in the league and your team actually won it. LOL chiseller barely knows how to properly use BSP brushes and that texture pack isnt even mine, the default texture pack was called Aleria from an Unreal Map.k now is good


  3. #23
    Administrator SAM's Avatar
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    Quote Originally Posted by SilverWing View Post
    Dam Sam Breaking a record of how long a map takes to be uploaded to the server!!!!
    I was just around today

  4. #24
    Moderator ][X][~FLuKE~][X]['s Avatar
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    For future reference if anyone else has this problem with textures that just wont GTFO.

    Texture Cull is an operation that UnrealEd can perform which will remove unused textures from your map and also give you a list of all the textures currently in use. To perform a Texture Cull, type

    Texture Cull

    in Ued command box then click small icon right next to the box or go into the UnrealEd Console. Open the Log window (UnrealEd Main Menu -> View -> Log) to see progress. UnrealEd will give you a list of "referenced" textures (in use by your map), and "culled" textures (ones that aren't in use and have been removed).

    Do NOT use this on a partially rebuilt map. Any textures which are only used by hidden brushes will be removed & the surfaces that used those textures will be set to the ugly green bubbly default texture. A 'hidden surface' in this context is one that is not visible in the map but theoretically should be there - it simply is not reflected in the game or the 3D view because the BSP geometry has not been rebuilt since the brush was moved. In particular, don't run this command on a partial build.

    This will cure the problem.

    as for chis's avatar, how have none of you got it? lol, its one dog, 4 dogs legs, fake puppet on top of the rear of the dog with a box between the dogs collar and the puppet on his ass so it looks like two small people carrying a box, pet fancy dress.
    Last edited by ][X][~FLuKE~][X][; 09-26-2013 at 06:43 PM.

  5. #25
    Killing Spree |uK|MeNTaL^'s Avatar
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    Quote Originally Posted by ][X][~FLuKE~][X][_{HoF} View Post
    as for chis's avatar, how have none of you got it? lol, its one dog, 4 dogs legs, fake puppet on top of the rear of the dog with a box between the dogs collar and the puppet on his ass so it looks like two small people carrying a box, pet fancy dress.
    Now i can sleep tonight.

  6. #26
    Administrator |uK|chiseller's Avatar
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    Quote Originally Posted by 'Zac View Post
    LOL chiseller barely knows how to properly use BSP brushes and that texture pack isnt even mine, the default texture pack was called Aleria from an Unreal Map.k now is good
    LOL if you studied the RGB color model a tad more careful you would have noticed a world beyond 204,204,204. May wanna lay off E. L. James's bestseller for a minute and give it a shot. /bitchmode

    I am actually pretty pleased with the result, especially since I haven't touched UED in many years.

  7. #27
    Whicked Sick Higor's Avatar
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    Texture cull doesn't work in one case:
    Textures in the MyLevel package but that's another problem, I simply replaced said textures with 1x1 pixels.

  8. #28
    Administrator |uK|chiseller's Avatar
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    I forgot the midspawn when I redid the map.

    CTF-Lucius[SIEGED][BETA-4]

    Removed all spawnpoints from the core room and from top
    Moved the core back a bit
    CTF-Lucius[SIEGED][BETA-5]
    Last edited by |uK|chiseller; 09-28-2013 at 07:52 AM.

  9. #29
    Whicked Sick ~~D4RR3N~~'s Avatar
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    Seriously amazing fix chis, KEEP DA GUD WORK FRIEND.
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  10. #30
    Moderator ][X][~FLuKE~][X]['s Avatar
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    Quote Originally Posted by Higor View Post
    Texture cull doesn't work in one case:
    Textures in the MyLevel package but that's another problem, I simply replaced said textures with 1x1 pixels.
    That is invalid as mylevel is directly incorporated into a map no matter what so you will never have a problem with a MyLevel package whether textures are being used or not from it, MyLevel is never saved as a package so it cannot be missing or cause any problems.

    so really you made a moo point, true but pointless.

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