Question,
Can't this whole dumb super mine glitch thing be avoided by checking the Touch() event instead of the silly method it uses now? I haven't used Touch() event enough to know the ins and outs of it but isn't efficient in the sense that it doesn't need the actor list? I bet Ferali can answer that Also why don't we just replace super mines with mega mines?
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Unlike checking an iterator periodically on a tick or timer isn't the touch event called the moment that someone touches it? Then again.... sigh.... there has got to be a reason it wasn't used in the first place.