SiegeIV Bug's, Nag's and Complaints.. and IDEAS! - Page 9

User Tag List

Page 9 of 48 FirstFirst ... 789101119 ... LastLast
Results 81 to 90 of 471
  1. #81
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    0019 on the servers listed on my signature.
    Removing the crossed out points in first post.
    ------------------------------------- * -------------------------------------

  2. #82
    Moderator .seVered.]['s Avatar
    Join Date
    Jun 2011
    Location
    Near a River and Under a Bridge
    Posts
    2,125
    Country:
    odd Crash ...Click image for larger version. 

Name:	Mesh 'Diamond'.jpg 
Views:	12 
Size:	66.3 KB 
ID:	2573


    • ScriptWarning: LCStatics None (Function LCWeapons_0015.LCStatics.ffTraceShot:007A) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Diamond'ScriptWarning: LCStatics None (Function LCWeapons_0015.LCStatics.ffTraceShot:007A) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Diamond'
      ScriptWarning: LCStatics None (Function LCWeapons_0015.LCStatics.ffTraceShot:007A) GetAnimGroup: Sequence 'Fighter' not found in Mesh 'Diamond'
      ScriptWarning: NexgenABMModeratePanel Transient.NexgenABMModeratePanel0 (Function Nexgen112N.NexgenRCPModerate.playerSelected:0050) Accessed None
      ScriptWarning: UT_Eightball CTF-Niven.UT_Eightball8326 (Function Botpack.UT_Eightball.ClientReload.AnimEnd:0026) Accessed NoneScriptWarning: NexgenABMModeratePanel Transient.NexgenABMModeratePanel0 (Function Nexgen112N.NexgenRCPModerate.playerSelected:0050) Accessed None



    Log available by request [Mesh 'Diamond' - UnrealTournament.log]

  3. #83
    Moderator .seVered.]['s Avatar
    Join Date
    Jun 2011
    Location
    Near a River and Under a Bridge
    Posts
    2,125
    Country:
    On the topic of FingerPrints: ..

    I haven't run multiple clients lately, but I will proceed with further examination, however...
    since it's monitoring your client connection, perhaps it could also send a message or some sort of notification that your fingerprint was attempted and a log entry (owning clients log perhaps?).

  4. #84
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    A couple quick ideas. Please like or dislike as appropriate:

    - Mines should be 1/3 of their hp. They build far too quickly and block for five seconds or more.
    - The ape cannon should refill at 1/20 of its speed. The other "super weapons" could refill with the same.

  5. #85
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Siege fingerprints aren't stored, they simply serve the purpose of ingame identification to make stats and score recovery possible, nothing else.
    ------------------------------------- * -------------------------------------

  6. #86
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Can we get armor to update as fast as HP (and display properly like for when you have more than the standard 150 armor when donning a toxin suit), or is that an engine limitation?

  7. #87
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Quote Originally Posted by Scourge View Post
    Can we get armor to update as fast as HP (and display properly like for when you have more than the standard 150 armor when donning a toxin suit), or is that an engine limitation?
    I've tried to get around it countless of times, It's a very special and hardcoded condition I'm yet to find.

    Known facts
    - Armors appear to update every ~1 second.
    - Item has a maximum update rate of the lowest between NetUpdateFrequency and 4 (hardcoded)
    - Relevancy loop does not evaluate variables, only actors to send.
    - When I duplicated the Update Rate on the item, the armor value updated every 0.5 second.
    - On listen servers (player is host), the Charge update limitation doesn't exist (it updates as fast as other properties).

    Guesses:
    - Armor properties have special replication conditions:
    -- If you don't own the item, all you get is the weapon's appearance and other basic things (inherited from Actor)
    -- All item specific properties (charge, ammotype, ammo amount, etc) aren't sent to non-owners.
    -- A few properties (ex: charge) appear to update only once every 4 loops (4hz > 1 update a second).

    So far I disassembled the relevancy loop, and rewrote it completely, disassembled the update rate functions on items and nothing.
    I took a quick look at the compiled code of the function that picks which variables to send, and Charge didn't have any special rules either.
    So this weird rule is deeply hidden within the engine and I'm yet to find it, I guess it's somewhere around the comparison between the current and old versions of the item (where the engine determines which properties to update).
    ------------------------------------- * -------------------------------------

  8. #88
    Moderator |uK|kenneth's Avatar
    Join Date
    Jan 2011
    Posts
    3,616
    Country:
    Can we now finally get the walk in tele back on pls jesus christ.

  9. #89
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Quote Originally Posted by |uK|kenneth View Post
    Can we now finally get the walk in tele back on pls jesus christ.
    That's a bug

    --- Updated ---

    In the meantime, I'll start LCWeapons_0016.

    Added extra bugs to list.
    ------------------------------------- * -------------------------------------

  10. #90
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    ------------------------------------- * -------------------------------------

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Complaints I guess? Maybe just a rant? Or maybe just my two cents?
    By utbusta in forum Reports/Complaints & Appeals
    Replies: 1
    Last Post: 06-30-2015, 07:03 PM
  2. Does anyone have any ideas?
    By Disturbed//*. in forum Map Making, Suggestions & Questions
    Replies: 22
    Last Post: 06-17-2014, 04:53 PM
  3. Skin ideas.
    By Higor in forum Code Reviews
    Replies: 15
    Last Post: 01-12-2013, 12:00 PM
  4. any ideas?
    By |uK|Melted_Ice in forum Technical Problems
    Replies: 5
    Last Post: 11-16-2012, 12:53 PM
  5. Ideas anyone?
    By AuSSiE^uK in forum Technical Problems
    Replies: 2
    Last Post: 07-12-2012, 03:03 PM

Members who have read this thread : 161

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •