UPDATED PREVIOUS LONG POST:

WildcardsSuperContainer.PostBeginPlay(): fixed a case where nearby buildings don't get repaired.
WildcardsSuperContainer.Upgraded(): fixed a case where nearby buildings don't get repaired, fixed upgrade bug where 50 extra RU capacity is given when upgrading to a level < 1.0

These functions should be reapplied.
These changes should be properly added to sgContainer as well.

About the extra 50 RU bug: build a container, upgrade it to 0.1, now this container has 100 RU capacity.