Future versions of Siege. A more competitive and team play based Siege. Have your say - Page 2

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  1. #11
    Administrator SAM's Avatar
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    Quote Originally Posted by Higor View Post
    I got one very simple idea:
    After the super supplier, we have the mega supplier.
    The mega supplier would increase ammo up to an extra 50% (like minigun to 300), refill hyper leechers and temporarily charge a player to deal 20% extra damage to builds.
    This would make players focus a lot more on leeching rather than DM'ing.
    A team full of attackers 'mega' supplied can break through areas fortified by super containers, forcefields and other nasty builds.
    I don't think we need any more "super" buildings. Siege needs to have limitations as to what is readily available at beginning of game IMO

  2. #12
    Whicked Sick SilverWing's Avatar
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    If i posted what would be good.. i think half the people will cry...


  3. #13
    Unstoppable audiosonic's Avatar
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    Neutron bomb needs to go for sure, explosions shouldn't go through walls (even though nukes kind of did in earlier versions). I don't think the neutron bomb was made to get cheap nuke kills or last minute core damage, that's just a bad idea imo.

    Also this refinery idea, as long as you can't make those early rocket cannons (extremely gay and so overpowered still), is worth a shot. Kind of a ripoff of the old factory but now it's a more essential build rather than optional.

  4. #14
    Administrator SAM's Avatar
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    Well the factory's primary function was to give RU to whoever is standing in it. Which made siege, after having built a factory "I will camp in factory until my RU is full"

  5. #15
    Rampage !DEAD's Avatar
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    why not?
    Quote Originally Posted by SAM View Post
    No

  6. #16
    Dominating Disturbed//*.'s Avatar
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    I Remember when there was SupplierX and ContainerX and Screen/Camera and
    a Protector and a Gaurdian and Home Becon's.
    There was never no SuperContainer and all that stuff we have now.
    I missed those days.
    Atleast bring back some good stuff.

  7. #17
    Administrator SAM's Avatar
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    Quote Originally Posted by Disturbed//*. View Post
    I Remember when there was SupplierX and ContainerX and Screen/Camera and
    a Protector and a Gaurdian and Home Becon's.
    There was never no SuperContainer and all that stuff we have now.
    I missed those days.
    Atleast bring back some good stuff.
    This is what will be aimed for at least beginning of games until a refinery is built

  8. #18
    Rampage Crsk's Avatar
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    Today, exploring... I discover SiegeAnywhere, from there is the first Idea about what Im going to say (about prepair the base)

    At the first two minutes you can't attack enemy buildings or kill someone, you can just prepare your base!
    you are getting fast RU but, if the game is unfair...

    BLUE= 6 players
    RED= 5 Players

    The BLUE team are receiving RU slower than the RED team

    RU per Player= ("Team" number of players)/(30*second) so

    For BLUE:

    RU per Player= 600 in two minutes
    [6/(30*120)= 600]

    RU per Team= 3600 in two minutes
    [6*600= 3600]

    For RED:

    RU per Player= 720 in two minutes
    [5/(30*120)= 720]

    RU per Team= 3600 in two minutes
    [5*720= 3600]

    ¡EQUALITY!

    The player need to use his constructor or he lost his RU, the RU capacity is 300 so the team cant ammount the RU in one player and make SS or something like that. Just containers, supplier(300), health pod(300), protectors(200), mines, up core, etc...

    now, talking about the CORE

    if (0<=x<1)
    activate inventory for builds with a cost <= 300 RU

    if (1<=x<2)
    activate inventory for builds with a cost <= 500 RU

    if (2<=x<3)
    activate inventory for builds with a cost <= 750 RU

    if (3<=x<4)
    activate inventory for builds with a cost <= 1200 RU

    if (4<=x<=5)
    activate inventory for all the builds (Nuke, InvNuke, Emp, Neutron, Poison, SuperContainer, SuperJetPack)

    *var x means CORE Level

    and for up the CORE, this ecuation:
    100-(300*Level)
    so...
    200 RU for get lvl 1
    +500 RU for get lvl 2
    +800 RU for get lvl 3
    +1100 RU for get lvl 4
    +1400 RU for get lvl 5

    That means a team need 4000 of RU for get CORE level 5 and start nuking

    but dont worry if you are dying for build your first nuke and you dont like Upgrade your CORE, because when you get enemy damage or when you kill someone, your core is getting level!

    so...
    noobs can up the "CORE level" with UPGRADE function
    others can up the "CORE level" causing enemy damage and killing

    More things:
    -For build a Super Supplier/Super Health Pod you need to wait 25 minutes before started the game

    -For build Rocket Cannons you need 500 of RU, only 3 Rocket Cannons allowed per respawn (you need to get killed or suicide for build 3 more), for build 4 or more than 4 Rocket Cannons you need CORE level 4 or 5

    -Two players allowed at the same time in one supplier

    too much work to do with Siege...
    w5ykj

  9. #19
    Rampage Crsk's Avatar
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    and too lazy for keep talking xD ideas never ends
    w5ykj

  10. #20
    Whicked Sick Banny's Avatar
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    Seriously, Rocket cannons , neutron , emp, invi nukes has definitely lowered the siege level. We use to play on nOs*badgers siege and we had many close & exciting games. Honestly i don't like the nuke siren too . It just alert team players that you have to camp at core and shock spam.



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