4Way Siege Concept for Pugs - Page 2

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  1. #11
    The Best There Ever Will Be! |uK|B|aZe//.'s Avatar
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    you'll still get teams ganging up on one even when each team has damaged the other by the required 33% you will then have the team thats FUCKED and two other teams gang up on another team etc etc

    only way to do it is try it in this concept and see what happens

    ten dollars says one or two morans still attack the same team even after getting 33% damage

  2. #12
    Moderator HIGH+CAMILO's Avatar
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    Well if my team already took the 33% of the core (lets say red) and banana is there. I will attack their team just to make him rage (pretty normal).

    In mean time is gonna be easy for blue (dangerpussyboy team) to take their 33% of.

    BTW one single nuke is gonna take 20%? 2 nukes bye bye...
    Last edited by HIGH+CAMILO; 06-12-2013 at 08:43 AM.

  3. #13
    Whicked Sick Higor's Avatar
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    I was thinking with this formula:
    150% / sqrt(teams-1)

    2 way: 150% damage to all enemy cores to win
    3 way: 106%
    4 way: 75%

    BTW @SAM, upload the DownTown betas

  4. #14
    The Big Ticket Moskva's Avatar
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    Quote Originally Posted by |uK|B|aZe//. View Post
    you'll still get teams ganging up on one even when each team has damaged the other by the required 33% you will then have the team thats FUCKED and two other teams gang up on another team etc etc

    only way to do it is try it in this concept and see what happens

    ten dollars says one or two morans still attack the same team even after getting 33% damage
    If you would read you wouldnt be making false assumptions

    the eliminated team doesnt play anymore, period.

    And if you have guys attacking a team were they already did the damage, you could consider they are "covering" the rest of the teams to eliminate that one, but at the same time, their team is getting screwed from behind as they are attacking the wrong team
    Season ranks: MLSG - #45 Semis, MLSG II - #38 Finals, MLSG III - #34 Finals, GU.Siege - #32 5th Place, IST - #11 CHAMPION

  5. #15
    Dominating Novak's Avatar
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    The idea may need to be tweaked after some play but sounds like a fun option. Maybe add a second join option in IRC like .join4 or something so players who want to play 4way can still be on a list to join a 2way pug. But 4way can be a nice change of pace or maybe players will want to play 4way. Just don't force players who want 2way to play a 4way match or they will lose interest in pugging.

    Who cares about teams ganging up? It will happen naturally depending on the strength of the defenders of said team getting attacked. Plus, players in a pug may choose to kill each other more when multiple teams are entering enemy base as they have an incentive to do so in this mod rather than letting them get to the core like often happens in public. I love it when I am on, say, green team and enter blue base and snipe a yellow player who is in front of me or to the side about to attack or attacking blue core and they rage at me lol. Acting like we aren't supposed to attack each other. The incentive in this mod is to kill everyone who may be attacking any core.

    I can think of different ways to tweak the game settings that might be interesting, but would like to try it as is and see how it plays. Nice job, guys.

    Has 4way pugging ever occurred?

  6. #16
    Whicked Sick Higor's Avatar
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    I won't deal with external mods and slot handling, or nexgen, or etc.
    Say it's a race? Then keep everyone racing until we have a winner, default Siege is already elimination mode and we're looking for something different here right?

  7. #17
    Administrator SAM's Avatar
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    Sorry @Higor....I just keep on forgetting -.-

    I will do this now while I remember.

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