User Tag List

Page 1 of 4 123 ... LastLast
Results 1 to 10 of 36
  1. #1
    Rampage nOs*Wildcard's Avatar
    Join Date
    Jan 2011
    Posts
    313

    Lightbulb Work In Progress: *Cavity*

    I decided to post a separate thread to show my work in progress instead of posting in other threads. I've had a bad habit of hijacking threads lately, sorry about that.

    I randomly got back into mapping and was inspired to make some beautiful skybox and lighting I studied from photos and videos of total solar eclipses and have this idea for a map. I was going to make the core in the center and have it EXPOSED from all sides for hoards of monsters to march down the hills from every direction! I was thinking of making destructible geometry in the map (movers). I do not have a name for the map yet other than it's initial filename for what the geometry resembles. Some interesting things I have done is I modified the CylinderBuilder brush builder to make random geometry by changing the radius to random values on each side. I also made 12 different versions of firepaint stars that twinkle and have different placement on each one and randomly applied different ones to the inside of a sphere to make the sky look more natural instead of a repeating tile pattern of the same star texture like I did on CTF-WC-Strongholds. For some reason FerailDragon's NW3 nukes look beautiful here. When I'm short of ideas it's a lot of fun hitting my summon everydamn naliweapons there is hotkey and picking it all up and blowing stuff up It just looks nice on the skyline. I spent a lot of time on the skyline trying to make the perfect gradient studying photos and trying to mix the colors right. I am just letting my imagination run... let's see how far it takes me. Well anyways TL|DR is over let's see some screenshots THEY ARE OUTDATED BTW maybe I'll add more due to the flavor of openGL driver I use so when I use the shot command I get THIS:


    Anyhow here are the screenshots











    And now I have the PERFECT Idea for a skybox lens flare script maybe I can imitate some blooming with the horizon orange so I'm off!

    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  2. #2
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Call me crazy, but it clearly has that DBZ vibe.
    Now we need free jetpacks for everyone, and spaceships around to stand on.
    ------------------------------------- * -------------------------------------

  3. #3
    Rampage nOs*Wildcard's Avatar
    Join Date
    Jan 2011
    Posts
    313
    Experimenting with a bloom effect. Not the best on performance but looks nice





    Also was wasn't sure if I was ever going to make this look right but I managed to pull off a lens flare for the solar eclipse


    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  4. #4
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    Looks amazing, perfect skybox man!
    P.S: Ready to frag some monstahs???
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  5. #5
    Rampage nOs*Wildcard's Avatar
    Join Date
    Jan 2011
    Posts
    313
    Quote Originally Posted by ~~D4RR3N~~ View Post
    Looks amazing, perfect skybox man!
    P.S: Ready to frag some monstahs???
    Oh yeah! This maps gonna pack a challenge! Monsters coming from all sides down the hill coming for you and your core! I'm going to try to have the walls be destructible so as they are attacking the walks will start damaging and giving way. Monsters will try to peel your base open like a banana!

    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  6. #6
    Administrator |uK|chiseller's Avatar
    Join Date
    Apr 2011
    Posts
    1,968
    Country:
    That skybox is truly amazing!

  7. #7
    Moderator .seVered.]['s Avatar
    Join Date
    Jun 2011
    Location
    Near a River and Under a Bridge
    Posts
    2,125
    Country:
    Quote Originally Posted by nOs*Wildcard View Post
    Oh yeah! This maps gonna pack a challenge! Monsters coming from all sides down the hill coming for you and your core! I'm going to try to have the walls be destructible so as they are attacking the walks will start damaging and giving way. Monsters will try to peel your base open like a banana!
    ya, ya, the skybox IS pretty.. probably a LOT of work too... but I like the "marching down from the hills" idea too... SLOW, LOUD, methodical march... maybe even make the ground tremble.....

  8. #8
    Whicked Sick 'Zac's Avatar
    Join Date
    Apr 2012
    Posts
    1,090
    Country:
    The skybox just looks like custom textures, if its made with separate sheets of transparent and special lit textures with different lighting channels..damn


  9. #9
    Rampage nOs*Wildcard's Avatar
    Join Date
    Jan 2011
    Posts
    313

    Smile

    Actually the skybox is more so a cross between a cylinder and a sphere.

    Pictured below the cylinder with a nicely aligned texture.



    It's a 512x512 pixels in size and it was a bitch to align on that 24 sided cylinder.

    Such a pain I had to make a little alignment tool texture to help me align it perfectly.




    Before I aligned all that it looked something like this




    So yes it was a pain in the ass I had to touch every side and align it to a certain offset and with no cheap tricks to bail me out this time, just tedious labor but the end result was good
    Here's a bottom view of the whole thing notice the small dots are stars obviously you won't see all the detail in this low resolution but still just take a glance at it.


    What I want you to see is how I tried to mix the fire paint stars textures up a lot to make the stars diverse and natural looking and this is the look in UnrealED's texture usage view below in the screenshot.


    I made a lot of different fire paint textures 11 of them with different arrangements of stars. Since there is no such thing as export a fire paint or duplicate I renamed the fire paint texture saved the map and went back to a previous version of the map renamed it reloaded the previous again renamed and repeated till I had 11 fire paint star texture templates to work with and vary and tried to randomly paint the sides of the sphere with it



    I made the gradient by studying images of solar eclipses here are some various images I studied from Google image search
    Here is the results page: https://www.google.com/search?q=sola...w=1438&bih=706




    Like a lot of graphics I made I love to generate it with a media generator in Sony Vegas 11 and pile on lots of delicious video fx I love generated media and that's what this image below is a nice gradient based off what I studied form other images and did a white radial gradient with subtractive blending to give that curve. Photoshop CS4 sealed the deal with how it handles 256 color images nicely. I had to use a different kind of diffusion method for the final rendering because the color table was filled up and the gradient was going all steps and bars on me but it turned out alright.
    Last edited by nOs*Wildcard; 10-24-2013 at 06:52 AM.

    Oh BTW SPAM VICTORY!

    Website: http://gauntletwarriors.com/

  10. #10
    NoReasonBoner's Avatar
    Join Date
    Sep 2013
    Posts
    53
    Country:
    that skybox is incredible

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Pug server in progress
    By SAM in forum #siegepug Discussion
    Replies: 0
    Last Post: 10-29-2013, 10:37 AM
  2. [MIGRATION] Instagib UK - In progress
    By SAM in forum zp| [====] [PURE] [INSTAGIB] [UK] [====]
    Replies: 41
    Last Post: 05-31-2013, 10:55 AM
  3. Orb progress
    By Higor in forum Code Reviews
    Replies: 11
    Last Post: 09-14-2012, 01:58 PM
  4. Will this work?
    By FFVII in forum Map Making, Suggestions & Questions
    Replies: 25
    Last Post: 08-11-2012, 08:34 AM
  5. MIC WOT WORK ! :(
    By |uK|MiniWick in forum Technical Problems
    Replies: 5
    Last Post: 03-26-2011, 10:14 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •