User Tag List

Page 2 of 5 FirstFirst 1234 ... LastLast
Results 11 to 20 of 49

Thread: Ape Balancer

  1. #11
    Rampage A^3's Avatar
    Join Date
    Jan 2011
    Posts
    267
    Country:
    Need a team balancer that accounts players using aliases.

  2. #12
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:
    Quote Originally Posted by A^3 View Post
    Need a team balancer that accounts players using aliases.
    Who was that, even? The Chilean, I mean.

  3. #13
    Rampage A^3's Avatar
    Join Date
    Jan 2011
    Posts
    267
    Country:
    Not sure who your talking about but I see alote of aliases and teams being destroyed by it.

  4. #14
    Dominating Scourge's Avatar
    Join Date
    Dec 2011
    Posts
    554
    Country:


    Note that this was after two yellows left.

  5. #15
    Whicked Sick ~~D4RR3N~~'s Avatar
    Join Date
    Jul 2012
    Location
    Venezuela
    Posts
    1,614
    Country:
    Quote Originally Posted by A^3 View Post
    Need a team balancer that accounts players using aliases.
    Maybe if cookies are added by IP and not by NICK... Just sayin' :P
    Quote Originally Posted by |uK|UNrealshots View Post
    You're playing a game that came out in 1999 in the year 2012 who is the fucking nerd here?
    All of us. Enjoy.

  6. #16
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:
    Quote Originally Posted by Scourge View Post


    Note that this was after two yellows left.
    Typed a debug command and saw 2 things:
    - The teaminfos, are PureTeamInfo actors...
    - These teaminfos, have wrong team size indicators.

    Perhaps if we run a script that counts players and properly updates the TeamInfo actors every X seconds, 4 way team balancer won't be screwed up that much.
    ------------------------------------- * -------------------------------------

  7. #17
    Administrator SAM's Avatar
    Join Date
    Jan 2011
    Posts
    8,296
    Country:
    The 4 way balancer freaks out because nexgen doesnt register siege as elimination

  8. #18
    Whicked Sick Higor's Avatar
    Join Date
    Apr 2012
    Location
    Full sail ahead!
    Posts
    3,676
    Country:

    Profiler

    I made a profiler.
    http://dl.dropbox.com/u/58384316/UT99/TeamProfiler.u

    Requires someone to log as admin and summon it.
    It will display all real and reported team sizes.
    Must be done when NexGen fails to move players.
    Needs no installation, just put it on /System and wait till a 4way game gets screwed up.

    summon TeamProfiler.TeamProfiler
    Just in case i'm not around.
    If numbers logged to console don't match, then the whole problem is easier to fix...

    Code:
    class TeamProfiler expands Actor;
    
    event PostBeginPlay()
    {
    	local Pawn P;
    	local int TCounts[4];
    	local PlayerReplicationInfo aPRI;
    	local PlayerPawn Spawner;
    	
    	ForEach AllActors (class'Pawn',P)
    		if ( (P.PlayerReplicationInfo != none) && (P.PlayerReplicationInfo.Team < 4) && !P.PlayerReplicationInfo.bIsSpectator )
    			TCounts[ P.PlayerReplicationInfo.Team ]++;
    
    
    	ForEach AllActors (class'PlayerReplicationInfo', aPRI)
    	{
    		if ( aPRI.bAdmin )
    		{
    			Spawner = PlayerPawn(aPRI.Owner);
    			if ( Spawner == none )
    				continue;
    			if ( TCounts[0] > 0 )
    				Spawner.ClientMessage("== Players counted on red team: "$TCounts[0]$" ==");
    			if ( TCounts[1] > 0 )
    				Spawner.ClientMessage("== Players counted on blue team: "$TCounts[1]$" ==");
    			if ( TCounts[2] > 0 )
    				Spawner.ClientMessage("== Players counted on green team: "$TCounts[2]$" ==");
    			if ( TCounts[3] > 0 )
    				Spawner.ClientMessage("== Players counted on yellow team: "$TCounts[3]$" ==");
    			if ( TeamGamePlus(Level.Game).Teams[0].Size > 0 )
    				Spawner.ClientMessage("== Team info for red team's size: "$TeamGamePlus(Level.Game).Teams[0].Size$" ==");
    			if ( TeamGamePlus(Level.Game).Teams[1].Size > 0 )
    				Spawner.ClientMessage("== Team info for blue team's size: "$TeamGamePlus(Level.Game).Teams[1].Size$" ==");
    			if ( TeamGamePlus(Level.Game).Teams[2].Size > 0 )
    				Spawner.ClientMessage("== Team info for green team's size: "$TeamGamePlus(Level.Game).Teams[2].Size$" ==");
    			if ( TeamGamePlus(Level.Game).Teams[3].Size > 0 )
    				Spawner.ClientMessage("== Team info for yellow team's size: "$TeamGamePlus(Level.Game).Teams[3].Size$" ==");
    		}
    	}
    	Destroy();
    }

  9. #19
    Moderator ][X][~FLuKE~][X]['s Avatar
    Join Date
    Feb 2012
    Posts
    1,367
    Country:
    Why not use a system similar to how ACE bans are made..... use machine ID's instead of user ID like nexgen does, this would always point to that one machine regardless of what the name or nexgen ID is.

    problem with a balancer on siege is the fact you can lose your builds which will cause rage fits.

  10. #20
    Administrator SAM's Avatar
    Join Date
    Jan 2011
    Posts
    8,296
    Country:
    Balancing is impossible in siege and is just undesirable due to the reprocussions. There is no way to keep everyone happy really....i spoke to Higor about possibly 'granting' game changing items though on switch ie nukes, invis etc and if owner of live tele is moved they should auto destruct....

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Updated balancer
    By IronMaiden in forum Code Reviews
    Replies: 10
    Last Post: 01-13-2015, 05:42 PM
  2. FIX THE GOD DAMN BALANCER
    By Banny in forum zp| * * * -=[SIEGE]=- |uK| One Night Stand -=[SIEGE]=- Server * * *
    Replies: 6
    Last Post: 08-21-2014, 09:25 PM
  3. Pub Balancer
    By |uK|Rays in forum General Discussion
    Replies: 7
    Last Post: 11-12-2012, 02:08 PM
  4. The Balancer
    By Neff in forum Reports/Complaints & Appeals
    Replies: 15
    Last Post: 10-07-2012, 06:33 PM
  5. Team balancer
    By SilverWing in forum zp| * * * -=[SIEGE]=- |uK| One Night Stand -=[SIEGE]=- Server * * *
    Replies: 7
    Last Post: 02-24-2012, 03:08 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •